THE PLAYBOOK · SQZAPP
How to play FreeCell
Choose a round of FreeCell and settle into its rules. Build four suit foundations from ace to king. Use the example below to understand a decision. Check the rule that explains your first action. Use the example below to understand a decision.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
A useful comparison
Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Refer to the controls when needed.
Your goal
Build four suit foundations from ace to king. Keep that objective in view throughout the round. Keep the controls in easy reach.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Controls
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Read a button’s label before selecting it. Read the example below alongside these instructions.
A useful example
With two empty cells and no spare empty column, a group of at most three cards can move together. Compare this with the rule that governs the move. Keep the controls nearby.
Watch out for this
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Read the feedback to see why an action did not have the expected result. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
Common questions
For my first round, what is the goal of FreeCell?
Keep this in mind: Build four suit foundations from ace to king.
While learning, how do I control FreeCell?
Here is the relevant explanation: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
What example helps explain FreeCell?
With two empty cells and no spare empty column, a group of at most three cards can move together.
For a quick reminder, what should I watch out for in FreeCell?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
For my first round, what format does FreeCell offer?
Keep this in mind: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
For a quick reminder, which play mode does FreeCell use?
For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.