THE PLAYBOOK · SQZAPP
How to play Slitherlink
Bring your attention to one round of Slitherlink. Draw one closed loop whose edges match the count around every numbered cell. Choose a clear next step rather than rushing through the instructions. Use the opening round to become familiar with the layout. Choose a clear next step rather than rushing through the instructions.
Ten 4×4 loop puzzles with all cell clues shown.
Notice the feedback
Watch the feedback after an action. A message can explain whether the input was accepted or whether a rule needs attention. Use the example to check your reasoning.
Your goal
Draw one closed loop whose edges match the count around every numbered cell. Use the instructions to see which actions move you towards it. Notice how the game responds to your input.
Step by step
- Click an edge to draw, exclude or clear it.
- Count the four edges around each cell.
- Do not branch or form separate loops.
- Check puzzle verifies every clue and loop connectivity.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Use the visible help when you are unsure of the next input.
A useful example
A 0 cell has no loop edge around it; a 3 has exactly three. Apply the same reasoning to the position in your own round. Consider the next action carefully.
Watch out for this
Several small loops are invalid even if clues match. A different version of the game may use a different rule. Choose one rule to keep in mind for this round. Apply it consistently rather than guessing what another version might allow.
Common questions
What is the goal of Slitherlink?
Here is the relevant explanation: Draw one closed loop whose edges match the count around every numbered cell.
When I return, how do I control Slitherlink?
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
For a quick reminder, what example helps explain Slitherlink?
Here is the relevant explanation: A 0 cell has no loop edge around it; a 3 has exactly three.
While learning, what should I watch out for in Slitherlink?
For clarity: Several small loops are invalid even if clues match.
Before I begin, what format does Slitherlink offer?
Here is the relevant explanation: Ten 4×4 loop puzzles with all cell clues shown.
While reading the Guide, which play mode does Slitherlink use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.